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Nexus mods fallout new vegas weapons animation
Nexus mods fallout new vegas weapons animation













  1. #Nexus mods fallout new vegas weapons animation mod#
  2. #Nexus mods fallout new vegas weapons animation Patch#
  3. #Nexus mods fallout new vegas weapons animation full#
  4. #Nexus mods fallout new vegas weapons animation mods#

This happened in vanilla, too, but vanilla animations already looked bad, so you never noticed. This will generally make animations look bad. Why?Īnswer: You have a very high Agility stat and/or are using the Rapid Reload perk. Question: The reload for this gun is super fast and looks bad.

  • F ire rate animation timing: same as vanilla.
  • New jam animation time: 1.5 seconds | Vanilla jam animation time: 1.4 seconds.
  • New partial reload time: 2.3 seconds | Vanilla base reload time: 2 seconds.
  • New base reload time: 3.2 seconds | Vanilla base reload time: 2 seconds.
  • #Nexus mods fallout new vegas weapons animation full#

    I was also able to work in a notable difference between the full reload and the partial reload for you gun nuts out there, with the partial reload coming in very close to the vanilla timings. What ended up happening was something that was feels a bit more "inexperienced"-less professional, if you will-but that still adheres to the above principles and the vanilla design. This didn't work out, which is probably for the best, namely because the shapes of the guns don't really match at all. The original intention for this was to take the above design principles and marry them with the Commando Reload from Halo Infinite. Partial reloads will always hew closer to the vanilla timing

  • Full reloads will always be longer than partial reloads, and always longer than the original vanilla timings.
  • Whenever possible, these will be maintained however, timings might be modified to add additional detail, and when animations were clearly rushed/reuse in the place of carefully considered balance
  • Pay respect to vanilla fire rate, reload, and jam timings.
  • The vanilla "style" will be modified in cases where the original style of the animation was exceptionally poorly considered.
  • Pay as much respect as possible to the vanilla design, and re-imagine them with more detail and without the constraints of rigid weapon categories.
  • #Nexus mods fallout new vegas weapons animation Patch#

    If neither of the provided patches work for you, you will have to patch them yourself. The meshes for your Assault Rifle-or whatever weapon you apply these animations too-must be patched to have an #ISControl node.

    #Nexus mods fallout new vegas weapons animation mod#

    FNV Clean Animation Sets | Single ShotgunĬompatible out of the box with any mod that does not use kNVSE to modify the Assault Rifle animations.FNV Clean Animation Sets | Grenade Rifle.FNV Clean Animation Sets | Plasma Pistol.FNV Clean Animations Sets | Laser Pistol.

    #Nexus mods fallout new vegas weapons animation mods#

    iniĪll of these mods are featured in the above video. (soft requirement) lStewieAI's Tweaks with bAutoWeaponNoFiringDelay = 1 in the.Full set of movement animations, including: run, walk, sneak run, sneak walk, injured run, injured walk, jumping, sneak jumping, and ISControl support when walking/jumping.Reload, partial reload for for the Infiltrator's longer magazine.Reload, partial reload for TTW drum magazine.Four attack animations, and one iron sight attack animation w/ISControl support.You toss the mag for the empty reload, but keep it for the partial reload.Unique reload for the Infiltrator's longer magazine.Gameplay-friendly: you don't need a high Agility stat and/or the Rapid Reload perk to make these animations viable for normal gameplay.Please note that you will not get smooth attack animations without having bAutoWeaponNoFiringDelay = 1 enabled in lStewieAI's Tweaks.















    Nexus mods fallout new vegas weapons animation